Hat sich geklärt
Danke @ Dragon
//close
Hat sich geklärt
Danke @ Dragon
//close
Gleich vorweg: Nein mein Pc ist nicht zu schwach für den Shadermod
Also sobald ich den Shader mod in den "mods" Ordner einfüge und MC starten will, stürzt dieses gleich wieder ab.
Das ist erst mit dem 1.7 Shadermod aufgetreten. Der 1.6 Shader Mod lief ohne Probleme.
Ich hab hier mal den Crash Report:
Time: 02.03.14 15:59
Description: Unexpected error
java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.texture.AbstractTexture.field_110553_a from class shadersmodcore.client.ShadersTex
at shadersmodcore.client.ShadersTex.deleteTextures(ShadersTex.java:134)
at shadersmodcore.client.ShadersTex.deleteMultiTex(ShadersTex.java:156)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:183)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:104)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:92)
at net.minecraft.client.Minecraft.func_110436_a(MinecraftOverlay.java:560)
at com.mumfrey.liteloader.core.LiteLoader.preInitMods(LiteLoader.java:1022)
at com.mumfrey.liteloader.core.Events.preBeginGame(Events.java:535)
at com.mumfrey.liteloader.core.transformers.InjectedCallbackProxy.onTimerUpdate(InjectedCallbackProxy.java:133)
at net.minecraft.client.Minecraft.func_71411_J(MinecraftOverlay.java:898)
at net.minecraft.client.Minecraft.func_99999_d(MinecraftOverlay.java:821)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
Und hier noch die System Information.
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 4117205064 bytes (3926 MB) / 4260102144 bytes (4062 MB) up to 4260102144 bytes (4062 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xincgc -Xms4096M -Xmx4096M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.124.874 Optifine OptiFine_1.7.2_HD_U_C2 2 mods loaded, 2 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.2.124.874} [Forge Mod Loader] (fml-1.7.2-7.2.124.874.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Launched Version: 1.7.2
LWJGL: 2.9.0
OpenGL: GeForce GTX 660 Ti/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml'
Type: Client (map_client.txt)
Resource Packs: [faithful32pack.zip, BDcraft Musics Pack.zip, BDcraft Sounds Pack.zip]
Current Language: Deutsch (Deutschland)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
An was es liegen könnte, weis ich nicht... Wie gesagt lief der Shader auf der 1.6 ohne Probleme